We will gather all the cache files for you and convert the paths here on the farm. If you use X-Particles with R19 or above and have smart sync turned on rendering with XP is as simple as rendering locally. They have all the benefits of Proxy files but don't require any setup If possible, we recommend working with Alembic files. Watch this Youtube Video to learn how to convert all paths. Open the original proxy file (Houdini). c4d project, and everything should be ready. Save this file to the location of your main. Convert all texture paths to relative paths (you can easily do this by saving your project with assets). Open the original proxy file (.c4d file). Unfortunately, we can't remap the Redshift texture files since there is no API available for this purpose (meaning we can't change it with a script). If your proxy file also includes textures, you need to make sure they have relative paths to the final. Redshift proxy files are fully supported on the farm. My project is on Caching project folder?.This will help us to beter understand your project. To open the console press SHIFT + F10 or go to scripts -> console.Ĭopy and paste this text and send it to us. Please press the submit button while holding down CTRL + SHIFT this will create a log file inside the Cinema 4D console. Still having problems? Send us your project details (including log file) and we will get back to you as soon as possible. Hold crtl+shift while pressing the submit button, this will create a log file inside the console of C4D. Are you using third party plugins? Take a look at our specs page to see if your plugin is supported.Ĥ. You can do this inside the plugin in the advanced tab.ģ. Are you running R16 or lower and you use third party plugins, try to set the application profile to R18 or R19. Save your project with assets inside Cinema 4D.Ģ. All your assets must be included in your project folder. Most errors we get with Cinema 4D are assets errors. Now it's a relative path and the cloud manager will upload en render all files correctly.ġ. After that manually adjust the link in the file path. To fix this you must place everything inside your C4D project directory folder. This path is looking at your computer and will not be uploaded by the cloud manager. If you look at the file path you see for example: The C4D plugin will help you with all these steps. For example: HDR Studio Rig, XP Cache, Realflow importer and TFD cache. This button can be found inside the plugin under Tools or in the drop down menu in C4D under file.įor textures this will almost always be enough to make everything relative to the project folder, but for some third party plugins you need to do an extra step. First step is always saving your project with assets.
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